For instance, your health recharges but only up to the next-highest 20%-go down to 49 health, and you’ll recharge to 60. There’s a strange tension in Wolfenstein brought about by mixing two completely different eras of game design. In the “Old” column there’s medkits and body armor, an infinite supply of guns and ammo, ridiculous robot enemies, hidden rooms, and an irreverence that’s far too uncommon in shooters these days. In the “New” column you have heavily cinematic storytelling, linear environments, light roleplaying-esque elements, and recharging health. There’s a weird mix of old and new in Wolfenstein.
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